DISCUSS A PROJECT →
EN
Home Design Services Projects About Contact
Français English Español Italiano 中文 日本語

Installations
built to last.

A selection of immersive, interactive and event-based projects: from real-time show control for the Urban Xperience experience built for UrbanSoccer, to the audiovisual integration of exhibitions at the Palais de Tokyo.

Flagship project 2026

Urban Xperience — UrbanSoccer Nanterre (La Défense)

Urban Xperience — UrbanSoccer Nanterre (La Défense) — video
The experience

A world first designed for UrbanSoccer: Urban Xperience reinvents 5-a-side football (and up to 7!) as a 90-minute immersive experience, from the locker room to the podium. Personalisation, entrance tunnel, a match in a virtual stadium, Sports Bar and replays — every key play becomes a show.

On the touch kiosks, each player picks their team name, kit, number and anthem; their photo becomes an animated player card. Then the immersive corridor and the giant-screen introduction, 2 × 30 minutes of play in a 35,000-seat stadium, and finally the post-match highlights and interviews at the Sports Bar.

A 90-minute experience — from the locker room to the podium.

Immersive experience · Show control · 360° video & sound UrbanSoccer Nanterre (La Défense) — Soft opening 02.07.2026
Show control programming: real-time triggering and synchronisation of video, sound, lighting and effects.

5-a-side football like you've never felt it. Step into the atmosphere of the big games: a personalised 90-minute experience, a world first, where every match is unique — in a 35,000-seat virtual stadium just for your team.

What Darkvalley brought
  • The show-control core of the setup: a multi-scenario engine that triggers and synchronises the show's sequences in real time — tunnel entrance, team introductions, playing time and after-party — and adapts live to the players' chosen personalization, the crowd's and speaker's reactions, the score and every twist of a soccer match.
  • Cueing all the partner systems — video (14 projectors forming a 35,000-seat virtual stadium), spatialised 360° sound, lighting, smoke jets at the goals and live generative effects — so every trigger lands in time with the action.
  • An architecture designed for live: instant recovery of the show if it restarts mid-operation, for identical quality at every session, continuously.

Client: Urban Soccer Nanterre / Compagnie des Alpes · Producer: 5MOTION · Management & production: Sylvain Billion, Nicolas Mollet · Director: David Tessier · Assistant director: Corentin Blond · Technical director: Antoine Pintout · Live generative-effects developer: Lucas Pomot · AI / booking / control-interfaces developer: Gregory Semah · Motion design: The Mill · Sound design & mix: Manu · Video programming & playback: Videmus · Show control: Darkvalley R&D.

Business tools 2026

Building the back office of a Paris creative studio

Executive dashboard: revenue, cash, expenses, VAT, margin per project
Executive dashboard · real interface, anonymized data
Travel desk: the manager's board and the traveler's rider on their phone
Travel desk and traveler's rider · real interfaces, anonymized data
The context

Four or five pieces of software that did not talk to each other: project management, accounting, shared files, mailboxes. Everything moved from one to the next by hand.

The cost was not data entry, it was the lag: the month's figures arrived the following month, and a project's margin was discovered at the end.

Four tools, rolled out over the course of 2026.

Centralize before automating

We did not add one more piece of software: we designated a single source of truth, the project-management tool. Most of the work is not spectacular, it is groundwork: nomenclature, categories, billable or not, deductible VAT down to the line item. Without that reference base, you automate disorder.

It then lives on its own: programs cross-check the data, flag contradictions, file the documents and add the missing context.

The existing ecosystem
Source of truth
Monday.com
Accounting
Pennylane
Documents
Google Workspace
Travel
Online travel agency
Data structuring · Automation · Dashboards Technical design studio · live shows and permanent installations
Bringing order to the management reference base, then four tools plugged into it, hosted and monitored.

Automate the tedious. Give people back the big picture, the choice and the informed decision. The studio's management tool has become the single reference base for its activity: information is entered once, and management sees its figures the same day.

What Darkvalley brought
  • The reference base. Nomenclature, categories, statuses, time spent, VAT per line item: every piece of information has a place, and only one.
  • Receipts. An uploaded invoice is read, checked, forwarded to accounting and booked to the right project. A weekly report isolates what needs a decision.
  • Contracts and travel. One row in a board produces a contract ready to sign; a travel request is approved in one click, and the documents come back to file themselves on the project.
  • The dashboard. Revenue, cash, VAT, margin per project, time spent: read from the reference base, never recalculated on the side.
  • The check that comes back through. Every quarter, an automated check goes back over the lines, recalculates and reports the discrepancies. The decision stays with the studio; the verification is systematic.
Why us

Darkvalley designs staged experiences: we know these trades from the inside, and the reference base looks like the trade rather than like a piece of software. Our work does not stop at show control: equipping the back office of a creative company means giving it back the hours taken from design.

Project carried out under a non-disclosure agreement. The screenshots show the real interfaces, fed with an anonymized dataset.

XR show 2025

L'Ombre — Blanca Li & Édith Canat de Chizy

The show

Interweaving dance, live and electronic music, mixed reality, video, lighting and immersive sound (drawing on Ircam's cutting-edge technologies), and inspired by Hans Christian Andersen's emblematic eponymous tale (1847), the show L'Ombre resonates strikingly with our contemporary world and its innovations.

Facing the dancers and a percussionist, and fitted with a mixed-reality headset, the audience wanders through a fantastical world where the tangible and the virtual blur into one.

A 57-minute show.

Mixed-reality show · Dance · Live music IRCAM, Paris
Show control, synchronization of every technical element of the show.

A scholar grants his shadow the ability to come to life and gain autonomy, so that it can break free and ultimately cast the human into darkness… A living, augmented performance, "L'Ombre" is a groundbreaking, hybrid project conceived by choreographer Blanca Li and composer Édith Canat de Chizy.

What Darkvalley brought
  • An ambitious set-up: 200 mixed-reality headsets, 44 performances, 10 dancers and one percussionist. At the heart of the project, we built a fully automated show control architecture, linking augmented reality, video projection (mapping), lighting and live sound across the space.
  • The IRCAM team used its innovative tuning and spatialisation systems across more than 96 loudspeakers, which we integrated into a precise, timecode-driven synchronization chain.
  • A perfectly coordinated experience, where every visual or sonic effect moves in harmony with the choreography and the performers, ensuring a seamless run and consistent quality at every performance.

Artistic direction and choreography: Blanca Li · Original music: Édith Canat de Chizy · Visual direction: Vincent Chazal · Video projections: Charles Carcopino · Lighting: Pascal Laajili · Costumes: Laurent Mercier · Percussion: Florent Jodelet · Ircam musical computing: Serge Lemouton, Matéo Fayet · Ircam sound diffusion: Clément Cerles · Production: Compagnie Blanca Li, Film Addict · Co-production: France Télévisions, Flash Forward Entertainment (Taiwan), Ircam/Spectacles vivants-Centre Pompidou · Supported by: Chanel, TAICCA, CNC · Patron: AXA.

Exhibition 2024

SIGNAL — Mohammed Bourouissa

SIGNAL — Mohammed Bourouissa, installation view at the Palais de Tokyo
Installation view · Palais de Tokyo
The exhibition

A multimedia exhibition exploring collective narratives rooted in intimate experiences: photographs, films, videos, music, digital installations, sculptures and objects, deployed throughout the spaces of the Palais de Tokyo.

The work brings together 19 screens and video players and 132 spatialised audio tracks, orchestrated as a single coherent whole.

Multimedia exhibition · Photography · Video · Sound Palais de Tokyo
Show control, video synchronization and spatialised sound diffusion.

An exhibition by Mohammed Bourouissa, where each space forms a fragment of a single collective narrative, between the intimate and the political.

What Darkvalley brought
  • Complete show control: automatic start-up and shutdown of the exhibition, sensor-triggered effects throughout the visitor route.
  • Synchronization of the videos and spatialised audio tracks, spread across the museum's various spaces.
  • A manual control interface accessible from the museum's maintenance console or the artist's phone.

Installation 2025

L'Île au Corail — Simon Rouby

L'Île au Corail — Simon Rouby, underwater panoramic projection
XR installation · Palais de la Porte Dorée
The installation

An immersive XR installation examining coral bleaching. Visitors move through panoramic projections of underwater landscapes; recognition of their gestures triggers visual transformations, set against audio accounts gathered from researchers in Mayotte.

Four HD video projectors compose an immersive, continuous and seamless panorama.

Immersive XR installation · Hand-tracking · Projection Palais de la Porte Dorée
Show control, projector synchronization and real-time gestural interaction.

An installation by Simon Rouby that turns the visitor's gesture into a moving narrative on the fragility of coral reefs.

What Darkvalley brought
  • Synchronization of the 4 HD video projectors for a seamless immersive panorama.
  • Integration of real-time optical hand-tracking into a Unity pipeline driven by show control.
  • Integration into the existing audiovisual network of the Palais de la Porte Dorée, with no added infrastructure.

Typesof project

01 / Show Control Systems for immersive journeys
02 / Automation Stage systems
03 / Synchronization Audio · video · lighting
Machinery & special effects
04 / Visitor flow Smart equipment serving visitors
05 / Operations Operator and maintenance interfaces
06 / Set design Faux interactive interfaces
07 / Consulting Equipment and installation audits