A selection of immersive, interactive and event-based projects: from automated show control for Blanca Li's latest creation, to the audiovisual integration of exhibitions at the Palais de Tokyo.
Interweaving dance, live and electronic music, mixed reality, video, lighting and immersive sound (drawing on Ircam's cutting-edge technologies), and inspired by Hans Christian Andersen's emblematic eponymous tale (1847), the show L'Ombre resonates strikingly with our contemporary world and its innovations.
Facing the dancers and a percussionist, and fitted with a mixed-reality headset, the audience wanders through a fantastical world where the tangible and the virtual blur into one.
A 57-minute show.
A scholar grants his shadow the ability to come to life and gain autonomy, so that it can break free and ultimately cast the human into darkness… A living, augmented performance, "L'Ombre" is a groundbreaking, hybrid project conceived by choreographer Blanca Li and composer Édith Canat de Chizy.
Artistic direction and choreography: Blanca Li · Original music: Édith Canat de Chizy · Visual direction: Vincent Chazal · Video projections: Charles Carcopino · Lighting: Pascal Laajili · Costumes: Laurent Mercier · Percussion: Florent Jodelet · Ircam musical computing: Serge Lemouton, Matéo Fayet · Ircam sound diffusion: Clément Cerles · Production: Compagnie Blanca Li, Film Addict · Co-production: France Télévisions, Flash Forward Entertainment (Taiwan), Ircam/Spectacles vivants-Centre Pompidou · Supported by: Chanel, TAICCA, CNC · Patron: AXA.
A multimedia exhibition exploring collective narratives rooted in intimate experiences: photographs, films, videos, music, digital installations, sculptures and objects, deployed throughout the spaces of the Palais de Tokyo.
The work brings together 19 screens and video players and 132 spatialised audio tracks, orchestrated as a single coherent whole.
An exhibition by Mohammed Bourouissa, where each space forms a fragment of a single collective narrative, between the intimate and the political.
An immersive XR installation examining coral bleaching. Visitors move through panoramic projections of underwater landscapes; recognition of their gestures triggers visual transformations, set against audio accounts gathered from researchers in Mayotte.
Four HD video projectors compose an immersive, continuous and seamless panorama.
An installation by Simon Rouby that turns the visitor's gesture into a moving narrative on the fragility of coral reefs.